14 research outputs found
Communication Service Requirements For Distributed Interactive Simulation: Part 1, Application Service Characterization, Invesitgation Of OSI Protocols For Distributed Interactive Simulation
Report discusses the application service requirements of the communication subsystem for the Communication architecture for distributed interactive simulation (CADIS)
Communication Service Requirements For Distributed Interactive Simulation: Part 2, Multicast Service Characterization
Report discussing the projects and simulators associated with the transition to multicast standards and products for distributed interactive simulations
Literature Review Of OSI Protocols For Distributed Interactive Simulation: Part 2
Report documenting the results of a literature search performed to examine the relationship between Open Systems Interconnection (OSI) protocols and distributed interactive simulation (DIS)
An Experiment In Modular Transport Protocol Design And Its Importance For Multicast Protocols
Report describes the results of an experiment exploring new architectural directions in the design of communication protocols
ISODE System Installation Manual
Manual describes how ISODE was obtained, its organization (libraries, databases, etc.), installaton procedures, problems encountered, and available documentation of public domain implementation of some of the protocols defined by ISO
Introduction To Distributed Interactive Simulation
During the past five years, Workshops on Standards for the Interoperability of Distributed Simulations have provided the forum for establishing standards for networking dissimilar simulations to create virtual worlds in which many subjects can interact. These virtual worlds can be used for training individuals, testing equipment, prototyping products, research and development or any application involving the interaction of groups of people in a common synthetic environment. The Distributed Interactive Simulation (DIS) Vision document1 produced by the workshop describes the domain of interest as follows. The primary mission of DIS is to define an infrastructure for linking simulations of various types at multiple locations to create realistic, complex, virtual worlds for the simulation of highly interactive activities. This infrastructure brings together system built for separate purposes, technologies from different eras, products from various vendors, and platforms from various services and permits them to interoperate. DIS exercises are intended to support a mixture of virtual entities (human-in-the-loop simulators), live entities (operational platforms and test and evaluation systems), and constructive entities (wargames and other automated simulations). Not only must DIS achieve interoperabilty among different simulations and simulation domains, it must also attain interoperability among different physical and behavioral representations of the environment, establish a means to manage these virtual worlds, and use communication networks to link them together. As the power and potential to create robust Distributed Interactive Simulation environments gains recognition, the need for establishing standards for the implementation of these principles grows dramatically. The following paper will discuss the DIS standards development effort by describing the standards infrastructure and the process by which standards are created
Agent-based simulations using human performance models for national airspace system risk assessment
Issued as final reportUnited States. National Aeronautics and Space Administratio